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VikingWalker

7 Game Reviews w/ Response

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Since you people actually respond to reviews (for which I salute you), I have 2 questions which in *my* opinion are important. But first, a quick review:
Interface: good.
Graphics good.
Sprites: good.
Sound: good.
Music: good.
Using crystals and mega deals to tempt player and test their patience and "quick 'n easy, but costly reward" or "same reward, but free if you are patient (*very* patient in this case, as upgrades takes often takes *DAYS* to complete)" mindset: BAD

Here's my 2 questions:

#1:
What is the purpose of Experience? I understand it's a reward for completing challenges, but can it actually be *used* for anything? You don't increase in any level by getting experience, as one would think, and I've found no tally of just how much XP I've received. So is this function even necessary?

#2:
Why am I FORCED to join a corporation? After getting 30 War-Points, I was immediately led to a "[random (let's say X) corporation] is impressed by your [something]" pop-up screen, and was given a prompt "JOIN CORPORATION X" with no means to leave. I don't want to join a corporation,
I would prefer if you could choose to be a lone base commander.
But such an option was not given or even implied.
I refreshed the tab, WITHOUT JOINING, and when my base was loaded - what did I see? I'm in corporation "X"! I was involuntary enlisted into something I had NO INTENTION of joining!
This is just cruel. Please answer me just what made you guys include this... action!

Thank you for your time and effort if you respond to this lenghty review. Have a nice day!
-E. A. J.

AMT-Games responds:

#1
Experience is somewhat the measure of your progress through the game, you gain experience for every action - building,attacking, winning leagues and wars, even removing garbage. Your experience levels is shown next to your name. It's purely for understanding how advanced is player you met. If you experience level is 40 and you see a base with experience level 100, you would probably understand - owner of that base has a lot stronger buildings, modules, units and other stuff. It's not anyhow affecting matchmaking though.

#2
Open your profile, and under corporate name there is another "profile" button, click on it and you will see corporate profile, where you can leave corporation and play as a independent commander or find a different corporation in chat, or join your friends, or make your own corporation.

There are too many random variables and factor to make this an enjoyble game. Sure, the concept was interesting, but I found the execution of this game sluggish, to say the least.

A number of people have already voiced their displeasure regarding the lack of actual gameplay, and I must say I agree with them. I think this game sorely needs a reboot so that we can actually influence the course of action after the scenario-picker. Upgrades, both passive and active would also help to make this simulation better.

The music was decent, but became incessant and a little obnoxious after a while. I'm glad there was a mute button. However, when I had muted the music, I was a little disappointed with the absolute silence, broken only by the occasional medal achievement. Additional sound effects would be great.

Also, I discovered to my great dismay and horror that the foul being known as Justin Bieber joined my group. So I concluded that a suicide should also be an option. Either due to someone you dislike greatly joins your survivor group, or because you get infected and will eventually die, anyway.

I think this game is a small step back regarding your idle games, Blobzone. I know you can do better! I enjoyed "Battleground Legends", because of the sound effects, gameplay, events and the sheer amounts of combinations of weapons and gear it had.
This game, "Sim Apocalypse", *do* have a lot of combinations, but a little freedom of choice wouldn't hurt! Because of all my aforementioned reasons, I give this game 2.5 stars.

Blobzone responds:

Hey,

i totally get what you (and a lot of others) are saying. Of course the game as it is, can be seen as a pure idle game without any active gameplay elements so far besides the rolling and point distribution.

A lot of people seem to enjoy the game though. May it be the humor, the references or just the idea of it. And i appreciate that.

I actually put so much thought into the content of the game, like names, weapon types, food types, scenarios etc that i totally forgot about more active gameplay elements, but also because i thought it would be "good" that way.

In hindsight i realize that the game could have been better. A lot of ideas i read here are really good and i will probably use them when i "reboot" the game or else said: make a second part.

It would be easier to make a second part than trying to change this game (since i would have to change a lot of gameplay mechanics to make all the changes possible.)

So, besides from some balancing issues this game stands as it is.

Ps: Some people wouldnt regard this as a game, but thats ok with me :)

Pps: I like turtles!

----------- ,-"""-.--------------------
--- oo. _/ \___/ \------------------
---(____)_/___\__\_)----------------
----------- /_// \\_\--------------

Visually, the game is bad.
The controls are bad.
No sound... is bad.

HOWEVER, the CONCEPT of a mushroom shooting spores to manifest somewhere else is quite interesting. Redo the game in a more advanced flash game maker if you have the skills, and you might be on to something!

And yes, I did read your author comments. I don't think you should've uploaded this in the first place; it lack so many things to make it a game worth playing. Add them, and it might actually stay on Newgrounds. Good luck onwards, then!

StuffedWombat responds:

hi james,

in what way do you think the visuals are bad? I need a place where I could start working on. It just being bad (in your opinion) is not constructive enough to actually improve anything :)
Same goes for controls.

I am glad that you liked the concept!

I just played the game and I have to say, you can do better than this! You do the same thing over and over again: shooting asteroids coming towards you. About 10% of them are bugged, they pass through the laser and the ship unaffected. The game becomes repetive almost immediately!

There are no progress bar (besides a boring score-counter), no upgrades, no continuity from are to area, and the asteroids always use the same model.
The sound effects are decent, if a bit dull. It would have been a good thing to have several firing sounds on the laser, and more asteroid shattering sounds.

The only plus I have for this game is the music. It's quite good!
There are also a bit of collision physics, but I find them so uninteresting and tame that I find them unnoteworthy.

However, you should delete this game from Newgrounds, work on it and add all the features you mentioned in the description, and THEN add the full game.
It has potential, but needs a lot more work. Why bother posting an unfinished game?
Forgive me if I sound grumpy, but this game had that effect on me, I'm afraid.

Chuckykillr responds:

Ok Cheers And I Don't Think You Sound Grumpy I Think You Had An Honest Opinion Which To Me Is Great Because It Helps Me Make This Game Better For You Guys. Im Going To Take Your Review And Implement Your Suggestions And Modify What's Bad

I've been playing this game since the beginning of April, and what can I say? It's the best Flash game I've EVER laid my hands on! Delightful gameplay, smoothness (although lag in arena in later rounds) and such. It has everything a game should have: Awesome helmets, armors, and TONS of weapons. Plus, you can even have like what, 10 followers, including the Madness Series legends Hank J. Wimbleton, the doomsday duo Sanford and Deymos, Jebus AND Twitchy Tricky! I have seen no other game on this site that can match even a fraction of this game's epicness!
And now with update 1.7, YOU GOT BADASS ZOMBIES!!
I look forward to spend at least two months more on this game, and become a Genocider!
Congratulations on a terrific job, Mastermind Krinkels, Programmer Swain, and last but not least, Cheesy Cheshyre, for supplying this game with good, madness-vibe music!

- JamesHatfeld

Krinkels responds:

Hopefully low quality backgrounds will help with arena mode :D I did some testing and that was what hurt the WORST (the dudes in the window, essentially).

And hopefully before those two months are up, we will have ep 1.5 up...and be at work on the proper Ep 2 !!!

Dewd

Kevin, why DID you make a horrible game about THE WORST TERRORIST DISASTER IN AMERICAN HISTORY in the first place? I know this was a 'joke', but what would YOU do if some guy in some Arabian Newgrounds made a game were the goal were to kill Barack Obama?
I'm sorry, but I do not see any point in playing this.

P.S

What's the deal with "DEAL WITH IT, I HOPE YOU'RE OFFENDED"?

Kevin responds:

I would play the shit out of a game about killing Barack Obama... If it were a good game and made well.

Also, a 9/11 game would a lot more offensive than a game about killing barack obama because 9/11 has actually happened.

Really cool and entertaining!

Heh. In the final Hitler showdown i ended up with 1 HP, and I prayed that I had enough damage to kill the final guard. But of course, he kicked my butt.
I spendt over an hour at this seemingly short game, and came to the concusion that it was an hour well spendt. The graphics were smooth, the morse code weren't too hard, and it had a good storyline and animations. Good job, Sir!
I strongly recommend you to begin on Super Morse Code RPG 2.

Grent responds:

Yeah. "Final." Right. ;)

Greetings! I'm a huge fan of Fallout and Elder Scrolls, cosplay those. Love art in all forms. I love reading fiction and nonfiction. I write TES fanfic. Favorite bands: MetallicA and Iron Maiden. Thank you for visiting my profile! Have a great day onward!

Age 29, Male

Museum Viking/Worker

Desolate Northern Norway

Joined on 4/19/11

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